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Network Status Events


The NetworkClient invokes the following event to help you detect connectivity issues.

Methods
ConnectToRoom(Action) Connects the local player to the room game servers.
DisconnectFromRoom() Disconnects the local player from the room game servers.

Example

// Connect to the game servers of the room.
void ConnectToRoom()
{
    NetworkClient.Instance.ConnectToRoom(HandleConnectedToRoom);
}

// Callback method NetworkClient.Instance.ConnectToRoom();
// If connected is true,the client has connected to the game servers successfully.</param>
void HandleConnectedToRoom(bool connected)
{
    if (connected)
    {
        Debug.Log("Connected to room");
        // load the game scene
        SceneManager.LoadScene(1);
    }
    else
    {
        Debug.Log("Failed to connect to room");
    }
}