Configuration¶
NetworkClient can be configured using the NetworkClient custom inspector.
It is recommended to add the NetworkClient component to a separate GameObject in your scene. NetworkClient will automatically prevent the GameObject from being destroyed between Scenes.
Properties¶
| Name | Function | |
|---|---|---|
| Logging Level | Controls the logging of the SWNetwork SDK lower level code. Error is the default setting. | |
| Log File Path | Controls log output directory. | |
| API_KEY | The APIKEY of your game. It is generated in the SocketWeaver Developer Portal. |
Routing info¶
SocketWeaver routes traffic based on the location of players.
The section below the API_KEY text field shows the routing information of a client.
The first line "f6921e3a..." is the playerId.